![]() ![]() Technology-wise- at lower difficulties Hastati are currently very powerful, at least compared to what you’ll be facing in the first 20 turns, and so military technologies aren’t really needed at present. It should be lead by a Triarii general- far better for getting into combat than the more supportive mounted General. Your main threat will be rouge Etrsucan armies striking at lightly defended cities in Italia- to combat this a Legio III will eventually be formed near Rome. Likewise, keeping Syracuse sweet with trade will prevent it from expanding in your direction, and Carthage will not be able to get its act together in time to seriously threaten the boot of Italy. Legio I will (force) march north into Italia in order to recruit some Hastati and make for Ariminum, before being used to tidy up any pesky Etruscans still in the area.Įpirus will be too tied up in a war against Sparta (and 9/10 times Athens too) to take advantage of the relatively light forces guarding Magna Graecia. Legio II starts near Roma, and will be used to attack Vetathri. For the purposes of this guide, I shall refer to the two armies present at the start of the game by their originally-given Legion numbers. The objective is to gain the rest of the province Italia within the first 5 turns or so, followed by working on Cisalpine Gaul in the medium term. In the mean time, all images are HTML thumbs- click to enlarge. Also, apologies for the small images at present- when we get a gallery working this shall be fixed. This guide has been written and tested on Very Hard difficulty and under Patch 3 conditions, but will be updated upon patch releases.Ĭomments? Questions? Visit the thread in the thread in the Guides and Articles Forum. Should you wish to get started on attacking Carthage before heading to Cisalpine, then the guide should hold true for the first 5 turns, as well as various building and technology instructions later on. Some things will start to differ in your play through- the identity of the conqueror of Epirus for one, or where Etruscan armies will scatter to after you take their settlements- but these opening turns should follow the same rough track. It’ll detail the first 5 turns, and provide guidelines up to around turn 10. ![]() This is an Opening Moves article for Rome on VH mode. ![]()
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